Descending - Alpha v 0.1.3 Notes
v 0.1.3
- Added Basic Video and Audio settings, more settings will be added throughout development
- Added new music tracks and each map now has its own playlist setting, more sound fx added
- Added combat music
- Added Screen Fade during scene transitions
- Added message panel to display messages in game
- Added framerate counter, f11 to toggle
- New cloud algorithm enabled
- Re-enabled and adjusted post processing effects
- Fixed tile ground being too short and causing graphical issues when underwater
- Fixed uniteffects on heroes not saving
- Began implementing Data Editor - Abilities Editor and added button to Main Menu. Data Editor will allow most of the data in the game (abilities, items, enemies, races, professions, etc.) to be edited, saved and cloned (coming soon). Editor is very rough and the data is not yet used in game. Building the editor will require me to rewrite a lot of code as I am switching from using scriptable objects to using custom data classes. Scriptable objects work great for game data but requires using the Unity editor to change. Changing to custom classes will allow user modification of game data using the new Data Editor.
v0.1.4
Fixed crash when starting combat in underground maps
Files
Descending - Curse of the Blood Crown - Alpha 344 MB
Version 0.1.3 13 days ago
Get Descending - Curse of the Blood Crown - Alpha
Descending - Curse of the Blood Crown - Alpha
First Person Grid Based Party Blobbing Dungeon Crawling RPG
Status | In development |
Author | Arkytoothis |
Genre | Role Playing |
Tags | Atmospheric, blobber, Dungeon Crawler, Exploration, Fantasy, First-Person, Low-poly, Singleplayer, Unity |
More posts
- Descending Alpha 0.1.2 Notes22 days ago
- Descending Alpha v 0.1.1 Notes30 days ago
- Alpha 0.1.0 Notes35 days ago
- Pre Alpha 0.0.16 Notes39 days ago
- Pre Alpha 0.0.15 Notes47 days ago
- Pre Alpha 0.0.14 Notes59 days ago
- Pre Alpha 0.0.13 Notes66 days ago
- Pre Alpha 0.0.12 Notes88 days ago
- Pre Alpha 0.0.11 NotesJun 04, 2024
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