Descension v 0.1.4.6 - 11/6/2020
Finally got around to implementing a Questing system. My current vision is that the player can be on a single quest at a time. A quest consists of multiple, randomly generated objectives. Objectives can all be located inside a single dungeon (for shorter quests) or spread around multiple dungeons/areas (for longer, more difficult quests). Each objective will reward an item and extra resources upon completion, though only the main objective is required to finish the quest. Quests cannot be completed yet, I hope to add that in the next update.
Everything is just randomly generated currently but I will continue to refine the system so that quests make more sense (no kill objectives in an exploration quest for example). For now quests can only be accepted at the Quest Board, but I plan on adding Quests to NPCs as well.
Version 0.1.4.6
* Added NPC panel
* Added Quests and Quest Board
* Fixed some inventory bugs
* Fixed disappearing weapons
Files
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Descension
First Person Party Based RPG
Status | Prototype |
Author | Arkytoothis |
Genre | Role Playing |
Tags | 3D, Atmospheric, Dungeon Crawler, Exploration, Fantasy, First-Person, Low-poly, Singleplayer, Turn-Based Combat, Unity |
Languages | English |
More posts
- Descension v 0.1.4.8 - 3/29/2021Mar 29, 2021
- Descension v 0.1.4.7 - 11/13/2020Jan 10, 2021
- Project Update - On HoldDec 03, 2020
- Descension v 0.1.4.5 - 11/1/2020Nov 02, 2020
- Descension v 0.1.4.4 - 10/29/2020Oct 30, 2020
- Descension v 0.1.4.3 - 10/23/2020Oct 24, 2020
- Descension v 0.1.4.2 - 10/19/2020Oct 20, 2020
- Descension v 0.1.4 - 10/15/2020Oct 16, 2020
- Descension v 0.1.3 - 10/11/2020Oct 11, 2020
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